When Nothing announced the Phone 3, reactions were… mixed. Or more accurately, confused. The presentation was unique, bold, and full of flair—hallmarked, as always, by Carl Pei’s signature tech-showmanship. Pei, the CEO of Nothing, seems to straddle the line between tech executive and influencer. And with each product launch, that line gets blurrier.
If you tuned in for the Phone 3 announcement, you were treated to a nine-minute countdown that felt like a lifetime—even the presenters seemed to lose patience. Once things finally kicked off, the real star of the show was revealed: a phone that looked like it had been designed during a fever dream in an art gallery. The Nothing Phone 3 sports what can best be described as a “Picasso-inspired” rear design—abstract, asymmetrical, and just plain weird.
Among its standout (or rather, head-scratching) features is a blinking red square for video recording, and a quirky dot-matrix display in the corner of the back panel. This screen can show you the time, a compass, and even play retro-style games like Rock, Paper, Scissors or Spin the Bottle. It can also display a grainy, ultra-low-resolution preview of your camera. That’s right—because when it comes to smartphone photography, clearly what we’ve been missing is a 25×25 pixel viewfinder.
The design choice raised more than a few eyebrows. “Why not just use a normal display?” one might reasonably ask. The company’s explanation? That such a dot-matrix screen allows them to “convey more information.” Ironically, it looks like it does the exact opposite.
There’s also a physical touch button on the back that lets users cycle through these gimmicks. Meanwhile, on the front—where most users spend 99% of their time—the software experience remains largely unchanged. The Nothing team seems to be thinking backwards—literally—focusing innovation on the back of the phone instead of where it actually matters.
But the Phone 3 wasn’t the only product on display. Nothing also unveiled its latest headphones, packed with features that some might argue should be standard: an on/off switch (yes, really), spatial audio, AI integration, and noise cancellation. Apparently, they’re lighter than their competitor’s version too—though that might not help if they’re visually polarizing enough to warrant “order cancellation” instead of noise cancellation.
The marketing was classic Nothing—playful, provocative, and oddly self-aware. “What can we really do that feels like a Nothing product?” the team asks rhetorically in their presentation. Well, they’ve certainly stayed on brand: different for the sake of being different.
Despite the flair and noise, Nothing’s actual market share remains modest. With a footprint of just 0.2% globally, the brand continues to punch above its weight in media buzz compared to actual sales. But perhaps that’s part of the appeal—being a counterculture brand that doesn’t try to be everything for everyone.
The new Phone 3 and Headphones from Nothing might be unconventional, but they’re also a reflection of a company trying hard to disrupt a saturated tech space. Whether that disruption is meaningful or just superficial is still up for debate. Either way, the message is clear: if you’re buying into Nothing, expect the unexpected—and maybe a blinking square to go along with it.
So, Apple Pay, Google Pay… or Carl Pei? Either way, customers are definitely paying—for the tech, for the quirk, and for the experience of something different.
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